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Crash Team Racing Xbox One Gameplay

2005 video game

Crash Tag Team Racing
TagTeamCover.jpg

North American PlayStation 2 box art

Developer(due south) Radical Amusement
Publisher(southward) Vivendi Universal Games[a]
Producer(s) Joel DeYoung
Tim Bennison
Vlad Ceraldi
Designer(s) Joe McGinn
Artist(s) Zeljko Duvnjak
Writer(s) Jordan Reichek, Chris Mitchell
Composer(south) Marc Baril
Spiralmouth
Michael Neilson
Series Crash Bandicoot
Platform(s)
  • GameCube, PlayStation ii, PlayStation Portable, Xbox
Release GameCube, PlayStation 2, Xbox
  • NA: October 19, 2005
  • European union: November 4, 2005
  • Eu: November 11, 2005 (GC)
PlayStation Portable
  • NA: November ten, 2005
  • European union: November 25, 2005
Genre(s)
  • Platformer
  • kart racer
  • vehicular combat
Way(s)
  • Unmarried-actor
  • multiplayer

Crash Tag Team Racing is a racing video game developed past Vancouver-based Radical Amusement and published by Vivendi Universal Games for the GameCube, PlayStation two, Xbox, and the PlayStation Portable. The game was released in N America on October 19, 2005 and in Europe on November iv, 2005. The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Activeness Pack" compilation (alongside Crash Nitro Kart and Crash Twinsanity) in the U.s.a. on June 12, 2007 and in Europe on July 20, 2007.[1]

Crash Tag Team Racing is the third racing game in the Crash Bandicoot video game series, post-obit Crash Nitro Kart. The game's story centers on the exploits of the protagonist, Crash Bandicoot, who must win the ownership of a battered theme park by finding its missing Power Gems before his nemesis, Doctor Neo Cortex, tin can.

Crash Tag Team Racing received generally mixed reviews; while its visual style, humor and supplementary content were generally praised, the racing mechanics and track designs were criticized for being uninspired, and the game's graphical quality was deemed to be inconsistent. Content from the game was afterwards remastered every bit part of Crash Team Racing Nitro-Fueled, released on June 21, 2019.

Gameplay [edit]

Crash and Crisis Bandicoot in a "clashed vehicle" (two cars merged into ane), with Crunch at the wheel and Crash in a rotatable turret.

The player takes control of Crash Bandicoot, who must retrieve the Black Power Precious stone of Ebenezer Von Clutch, along with the missing Ability Gems in each of the five themed areas of the park.[2] The player will compete in races and minigames to earn Wumpa Coins, the park'southward currency, and Power Crystals, discover the Power Gem needed to open the five areas of the park, and ultimately unveil the mystery of the Power Precious stone thief'due south identity.[two]

As the player explores the park, platforming gates can be entered to unlock new platforming,[2] Extra Wumpa Coins and Ability Crystals can be earned by playing platforming, all of which involve platforming[two] Characters with an icon over their heads tin can be talked to, to unlock cars, weapon upgrades, wearable, or to play minigames.[2] The player can smash crates and collect Wumpa Coins in order to buy rewards such every bit new clothing; drinking Wumpa Whip gives the player a temporary coin multiplier that earns extra money from Wumpa Coins and crates.[2] Collecting Ability Crystals is required to unlock the Power Gem at the end of a themed surface area, which unlocks an additional surface area of the theme park.[2] Mini-cartoons, called "Dice-O-Ramas", can likewise be unlocked; these cutscenes display Crash being grievously injured or "killed" off in diverse, and largely humorous ways. Unlocking all 34 Die-O-Ramas unlocks another costume for Crash.[2] The Die-O-Ramas can exist viewed at whatever time under the Extras section in the master menu.[ii]

The main hook of Crash Tag Team Racing is the "ambivalent" feature plant during the racing sections of the game. The player can "clash" with another vehicle by pressing a sure button depending on the gaming platform.[ii] The player's vehicle will merge with a nearby opponent's vehicle, and the actor will then take control of a powerful turret weapon to shoot at other vehicles.[2] The turret can not only exist used to shoot at enemy cars, just as well to take out incoming attacks.[ii]

Plot [edit]

Characters [edit]

The returning characters of Crash Tag Team Racing from left to right: Dr. N. Gin, Crunch Bandicoot, Crash Bandicoot, Coco Bandicoot, Nina Cortex and Doctor Neo Cortex

Six returning characters from previous Crash titles star in Crash Tag Team Racing,[iii] along with five original characters. The player graphic symbol and protagonist of the game, Crash Bandicoot, is an evolved bandicoot who must win each of the races in Von Clutch's MotorWorld and win the act to the park earlier his foes can. Crash is allied by his sis Coco and friend Crisis. The main antagonist of the series, Medico Neo Cortex, is a mad scientist who attempts to win the act to the park and utilise information technology for his ain evil purposes. Cortex is allied by his right-hand human Medico Northward. Gin and his niece Nina.

The game introduces two new playable characters: Ebenezer Von Clutch, a deranged German cyborg, is the owner of MotorWorld, and must think his Black Power Gem before he automatically turns off. Aiding him and the Bandicoots is Texan racecar driver Pasadena O'Possum. Additional non-player characters include the mysterious Willie Wumpa Cheeks, the park'southward excessively jolly mascot and source of Wumpa Whip; and Chick Gizzard Lips and Stew, 2 chicken race commentators who provide comic relief and serve equally Crash's tutors during the game. Roaming around the park are numerous Park Drones, a group of miserable employees who will have a certain amount of money to requite Crash what he needs, and various pedestrians, who seem only every bit disgruntled with the park every bit the Park Drones.

Story [edit]

Chick Gizzard Lips and Stew announce the farewell race of Von Clutch's MotorWorld,[4] Ebenezer Von Clutch'due south auto-racing theme park,[5] due to the theft of the Ability Gems powering the park. The Black Power Gem powering Von Clutch's cyborg body is as well missing, leaving him only hours left to live.[half-dozen] By coincidence, Crash, Coco and Crunch Bandicoot crash into the park while escaping their foes Dr. Neo Cortex, his niece Nina, and Dr. N. Gin. Von Clutch recruits all six to search for the missing Ability Gems, offering ownership of the park to whoever finds them, with Cortex plotting to use the park as a new base of operations.[7] The grouping also meet Pasadena O'Possum, a professional racer hired past Von Clutch to find the Power Gems, and Willie Wumpa Cheeks, the park mascot and producer of its popular beverage "Wumpa Whip".

Crash finds and returns all the missing Power Gems, officially winning buying of the park. Cortex, Coco and Pasadena doubtable the truthful thief has been attempting to sabotage their efforts, noting a trail of Wumpa Whip at the scene of every Ability Precious stone theft.[viii] Crash is initially suspected due to his heavy consumption of the drinkable, merely an irritated Willie reveals himself to be the culprit.[9] With the Black Ability Gem in his possession, Willie flees to Astro Land and prepares to escape into outer space through Astro Land's largest rocket. The heroes requite hunt, while Von Clutch finally runs out of power and shuts down. In Astro Land, Willie prepares to launch the rocket, just Crash pulls a nearby lever that aborts the launch. Earlier they tin interrogate Willie about the Black Power Gem'south location, Cortex and his team appear in their own transport and shoot Willie, liquefying him. Cortex prepares to kill the Bandicoots, but Crash tosses a chicken into the ship'southward chief rotor, causing it to malfunction, and Cortex swears vengeance as he retreats.

The Bandicoots are presented the deed to the park, but Coco decides it should exist returned to Von Clutch,[x] though due to the loss of the Black Power Gem, Pasadena confirms Von Clutch will remain deactivated.[11] Crash accidentally finds the Black Ability gem in the Wumpa Whip from Willie's remains while attempting to drink it. He revives Von Clutch, who gives the Bandicoots free lifetime passes to the park in gratitude.[12] Crash pats Von Clutch on the back, inadvertently ejecting the Black Ability Gem and deactivating Von Clutch again. Fearing he has accidentally killed Von Clutch, Crash hops in one of the cars and drives away.

Evolution [edit]

Željko Duvnjak served every bit the conceptual artist for Crash Tag Squad Racing.[13] The story, all new characters and game script/dialogue were created by blitheness producer and manager Jordan Reichek of Perky Pickle Studios. He was assisted past Chris Mitchell of Radical Games. Reichek based the story on a twisted hybrid story of Walt Disney's Disneyland theme park and a Scooby-Doo-type mystery. Reichek was brought into the game production as writer and artistic consultant by Vivendi Universal later on his successful involvement with the previous Crash Bandicoot title, Crash Twinsanity, where he offered similar creative management. The total-movement videos were created past Red Centre Studios, who had previously animated the cutscenes for Crash Nitro Kart and Twinsanity. The environments of the game were built past Sarah Meagher and Vincent Chin, while the vehicles were built by Kevin Fink.

The game's soundtrack was composed by Marc Baril and Spiralmouth (the latter reprising their music office from Crash Twinsanity), with Michael Neilson providing boosted music; Gabriel Mann of Spiralmouth doubled every bit the soundtrack's producer. A fifteen-track soundtrack was released on March 6, 2007, and is available in the iTunes Music Store.[fourteen] The sound blueprint of the game was provided by Cory Hawthorne. The game's voice actors were cast and directed past Chris Borders at Technicolor Interactive Services. Lex Lang and Debi Derryberry reprised their corresponding roles as Dr. Cortex and Coco, while the roles of Crash, Crunch, N. Gin and Nina were inherited by Jess Harnell, Chris Williams, Nolan North and Amy Gross. The new characters Von Clutch, Pasadena and Willie were respectively voiced by Danny Mann, Shanelle Workman and Roger L. Jackson.

Reception [edit]

Crash Tag Team Racing received mixed reviews upon release. Matthew Fisher of TeamXbox commended the clashing mechanic as a great improver, as well as the variety of tracks and weapons.[28] Alex Navarro of GameSpot concluded that "the racing isn't exactly the star of the show, but Crash Tag Team Racing 's supplemental elements pull the whole thing together into a unique and nearly enjoyable experience";[23] on the bailiwick of the PSP version, Navarro added that the handheld version'south loading times were "painful".[24] Greg Ford and Kathleen Sanders of Electronic Gaming Monthly both dismissed the game as beingness for younger players and criticized the repetitive cycle of clearing the worlds and tracks, although Ford acknowledged that the disparate gameplay elements were inoffensively competent.[nineteen] Hector Guzman of GameSpy found the clashing mechanic to be agreeable and entertaining, only derided the platforming photographic camera for its "horrific awkwardness".[25] Justin Speer of G4 felt that while the platforming and racing elements were decent, the game was short and shallow.[22] Karl Castaneda of Nintendo World Written report condemned the bland races, lack of diverseness in weapons and vehicles, and the presence of fetch-quests in a racing game, though he considered the stunt mode to be entertaining.[27] The low difficulty was criticized,[20] [25] [28] and the absence of online multiplayer play was lamented.[22] [25] [28]

Critics positively summarized the game'south graphics as cartoonish, colorful and well-animated, admitting less than impressive.[23] [26] [28] Fisher, while voicing this sentiment, noted that "the overall expect is simply hampered past occasional $.25 of slowdown, and some defective level design".[28] Charles Onyett of IGN and Ellie Gibson of Eurogamer noted the high caste of particular and actress moving parts in the game's level design, though Gibson noticed that some areas were dimly lit, and Onyett criticized the lower graphical quality of the Dice-O-Rama cutscenes compared to the regular gameplay.[20] [26] Navarro appraised the explosive automobile destruction equally "one of the great joys of the game", although he noted some frame-rate drop in the Gamecube version.[23] Guzman commended the cutscenes every bit "admirably blithe", but described the full general visuals as "garish".[25] Castaneda considered the presentation to be passable, elaborating that "The frame-charge per unit is a tad buggy at times, merely never during races, then it isn't much of a carp. The grapheme models fit the cast well enough, simply it still doesn't look that much better than the 32-bit version of the last game".[27]

The sound was largely dismissed as unremarkable and forgettable,[23] [26] [27] [28] with the exception of Gibson, who praised the sound furnishings and music as "peachy" and "excellent".[20] Still, the voice-acting was more positively received. Navarro commended the comedic quality of the voice-interim in spite of its occasional obnoxiousness, and singled out the henchmen and "woefully underutilized" chicken commentators as "great fun".[23] Castaneda was also impressed past the phonation-acting, and claimed that the "clever writing and dynamite delivery will definitely make you laugh out loud a couple times".[27] Guzman described the character banter as "rich, colorful, and amusing".[25] Fisher felt that the voice work was merely decent,[28] while Onyett found some of the character voices, particularly that of Pasadena O'Possum, to exist abrasive.[26]

References [edit]

  1. ^ Released under the Sierra Entertainment brand proper noun in all regions except Japan
  1. ^ "Crash Bandicoot Action Pack Related Games". GameSpot. Retrieved Dec sixteen, 2012.
  2. ^ a b c d e f grand h i j one thousand l Radical Entertainment (2005). Crash Tag Squad Racing Didactics Booklet. Sierra.
  3. ^ "IGN character canvass". 2005-04-07. Archived from the original on 2007-10-14. Retrieved 2007-10-12 .
  4. ^ Radical Entertainment. Crash Tag Team Racing (PlayStation 2). Sierra Amusement. Level/area: Meet the Dummkopfs. Chick Gizzard Lips: Top o' the mornin' and a cock-a-doodle-doo, sports fans. Chick Gizzard Lips here welcoming y'all to the good day race at Von Clutch's MotorWorld.
  5. ^ Radical Amusement. Crash Tag Squad Racing (PlayStation 2). Sierra Entertainment. Level/area: Meet the Dummkopfs. Chick Gizzard Lips: Von Clutch, the deranged genius cyborg, has fabricated the ultimate auto-racing theme park. Indeed, the park'south tracks have wreaked terror on its participants. Also gruesome for this reporter to draw over the air.
  6. ^ Radical Entertainment. Crash Tag Squad Racing (PlayStation 2). Sierra Entertainment. Level/area: Run across the Dummkopfs. Stew: But now ol' Von Clutch's Ability Gems take been stolen, giving Von Clutch simply a few hours to get his Power Gems dorsum, or it's slam douse, thank yous, punk.
  7. ^ Radical Entertainment. Crash Tag Team Racing (PlayStation 2). Sierra Entertainment. Level/area: Von Clutch Makes a Deal. Doctor N. Gin: Perhaps this is the answer to our dilemma. This foreign theme park is fertile grounds for us to plant a new seed... of evil!! / Dr. Neo Cortex: Yep! A new sinister base, all the churros we tin can eat, and rid ourselves of the Bandicoots all at the same time!
  8. ^ Radical Entertainment. Crash Tag Team Racing (PlayStation ii). Sierra Entertainment. Level/area: Follow the Wumpa Whip. Pasadena O'Possum: That's affirmative, V.C. In that location'south been a trail of Wumpa Whip at the scene of every stolen Power Jewel in the park!
  9. ^ Radical Entertainment. Crash Tag Team Racing (PlayStation 2). Sierra Entertainment. Level/area: Follow the Wumpa Whip. Willie Wumpa Cheeks: Oh, that'southward it! I've had it! Yous people are dumber than a sack of hammers! It's me! Me, I tell you!
  10. ^ Radical Entertainment. Crash Tag Team Racing (PlayStation 2). Sierra Entertainment. Level/area: I Hate Craven. Chick Gizzard Lips: And to the victors go the spoils. Congratulations, Bandicoots! / Coco Bandicoot: Thank you, Mister... Craven Homo! This is actually cool and stuff, but we'd like to return the park ownership where information technology belongs: to Ebenezer Von Clutch.
  11. ^ Radical Entertainment. Crash Tag Team Racing (PlayStation ii). Sierra Entertainment. Level/area: I Hate Chicken. Pasadena O'Possum: That there's right darn neighborly of ya, only I don't think that's gonna do him no good. Now that his Black Power Precious stone is gone, it'south fourth dimension for ol' Ebenezer to... bulldoze that demolition derby in the sky.
  12. ^ Radical Amusement. Crash Tag Squad Racing (PlayStation 2). Sierra Amusement. Level/area: I Hate Chicken. Ebenezer Von Clutch: Ach du lieber! I'k feeling wonderful, ya! Crash, my boy, I owe it all to y'all! Danke schön! Free lifetime passes to all ze bandicoots, ya!
  13. ^ "Zeljko Duvnjak - Crash Bandicoot - Crash Tag Squad Racing". Zeljko Duvnjak. Retrieved March 24, 2016.
  14. ^ "Crash Tag Squad Racing (Original Game Music Score) at the iTunes Store". 2007-03-07. Archived from the original on July 12, 2012. Retrieved 2008-01-27 .
  15. ^ "Aggregate score for Xbox at Metacritic". Metacritic. Retrieved 2008-01-27 .
  16. ^ "Amass score for PlayStation Portable at Metacritic". Metacritic. Retrieved 2008-01-27 .
  17. ^ "Amass score for PlayStation ii at Metacritic". Metacritic. Retrieved 2008-01-27 .
  18. ^ "Aggregate score for GameCube at Metacritic". Metacritic. Retrieved 2008-01-27 .
  19. ^ a b Ford, Greg; Sanders, Kathleen; Ashley, Robert (December 2005). "Review Crew: Crash Tag Team Racing". Electronic Gaming Monthly. No. 198.
  20. ^ a b c d Gibson, Ellie (March 29, 2006). "Crash Tag Team Racing". Eurogamer . Retrieved Dec 26, 2019.
  21. ^ Reed, Kristan (December 18, 2005). "Crash Tag Team Racing". Eurogamer. Retrieved Jan 27, 2008.
  22. ^ a b c Speer, Justin (January 3, 2006). "Crash Tag Team Racing Review". G4. Archived from the original on January 14, 2006. Retrieved September 14, 2020.
  23. ^ a b c d e f Alex Navarro (October 27, 2005). "Crash Tag Squad Racing Review". GameSpot . Retrieved December 26, 2019.
  24. ^ a b Navarro, Alex (November thirty, 2005). "PlayStation Portable review at GameSpot". GameSpot . Retrieved January 27, 2008.
  25. ^ a b c d e f Guzman, Hector (Nov 8, 2005). "Crash Tag Team Racing". GameSpy . Retrieved September 14, 2020.
  26. ^ a b c d e Charles Onyett (Oct 21, 2005). "Crash Tag Team Racing". IGN . Retrieved December 26, 2019.
  27. ^ a b c d eastward Castaneda, Karl (November 17, 2005). "Crash Tag Team Racing Review". Nintendo World Report . Retrieved January 27, 2008.
  28. ^ a b c d e f g h Fisher, Matthew (October 31, 2005). "Crash Tag Team Racing Review (Xbox)". TeamXbox. Archived from the original on March eleven, 2012. Retrieved September fifteen, 2020.

External links [edit]

  • Crash Tag Team Racing at MobyGames

Source: https://en.wikipedia.org/wiki/Crash_Tag_Team_Racing

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